There’s just one new file that we we need to add to /airhockey/src/platform/emscripten/, which is platform_asset_utils.c: #include "platform_asset_utils. You can also just download the completed project for this part of the series from GitHub and check out the code from there. The previous emscripten post, Calling OpenGL from C on the Web by Using Emscripten, Sharing Common Code with Android and iOS, covers emscripten installation and setup. To complete this lesson, you’ll need to have completed Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for iOS. In this post, we’ll add support for emscripten. Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for iOS.OpenScenegraph is built using OpenGL API. Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2, Using (Almost) the Same Code on iOS, Android, and Emscripten. including roof cover, roof sheathing, wall, openings and roof-wall.In the last two posts in this series, we added support for loading a PNG file into OpenGL as a texture, and then we displayed that texture on the screen:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |